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Nuking your moogle can be SO satisfying bwhahaha
Enfeebling magic encompasses spells that hamper players and mobs by imposing negative Status Effects or ailments when cast on the target.
Effects range from Damage Over Time, to lowering an attribute, to hindering movement or actions and even removing beneficial status effects.
Enfeebling Magic skill is the skill base from which Enfeebling Magic derives. It is most synonymous and most importantly relational to the resistance rate of all attack spells therein. In short, Enfeebling Magic Skill is the largest factor which determines if an Enfeebling Magic Spell is resisted or not. The skill also helps defend against spell interruptions for any spells in its category.
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now ok all dandy and all, now where exactly does magic accuracy come into play with all this?Magic Accuracy denotes the likelihood of a spell casting on a target not getting Resisted. Similar to a physical attack, status effect magic attacks can miss and result in a full resist of the spell. Elemental magic attacks are different as the target would still take damage but the damage dealt will be, at highest level of resistance, substantially smaller than normal. See the Resistance page for more information.
Raising Magic Accuracy directly increases the chance of a spell will land on the target without resist. However, the potency of the spell (e.g. the potency of paralyze or duration of another status effect spell) is not affected by simply raising Magic Accuracy. Attributes such as INT and MND raise the potency of their corresponding spells. It has been proven that one point of skill in the appropriate magic skill (e.g. Elemental Magic, Enfeebling Magic, ...) corresponds to one point of Magic Accuracy, and not .9.
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now they do link to a page talking about a japanese player testing this out (resists acc etc)
now they talk about percentages and all and I'm not that mathematically inclined (anymore... lack of actually DOING any difficult maths, should work on that)
the blog itself is a interesting read and not hard to get, I just do not completely understand the tables and formulas he uses to help construct/support (?) this line of thought.
(why the hell do ppl like making things so horribly complicated, I blame SE on this one lol)
now back to the original "Dillemma of mine"
now the formula on the Ma-Acc page is:
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M=Magic skill + M1 + M2 |
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δstat=(caster's stat)-(target's stat) | M1 |
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δstat ≤ 10 | M1 = δstat |
δstat≥10 | M1=10+(δstat-10)/2 |
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Formula isn't that hard to figure out just the second part there I dont get completely lol
now
WHAT is better for enfeebling purposes,
8 INT /MND (from the mahatma slops)
or 2 Magic Accuracy (from Wise Braconi)?
and on another note: this has been the longest Post in YEARS coming from me I rarely post anything this long even on my Livejournal (fiction excluded mind you)
any thoughts on this? feel free to add on to this post or point me to a direction that has a better explanation of magic acc vs INT/Mnd